
Batch Keyframes
Utilize Batch Creator to automatically generate FBX animations from pre-prepared motion capture data, streamlining your production process.

Model Optimization – Easy to Use
The Combine Object feature produces a fully configured model ready for export to Unity or Unreal Engine. With LiveLink, stream in real time and adjust parameters like scale and offset in Maya for perfect facial expressions.

YanusRig Support
Connect your optimized model to YanusSTUDIO RIG to enhance even models with incomplete rigs. Then, simply apply data to create an animation.

Real-time Motion Capture Data Editing
Edit and apply motion capture data consistently. Preview and adjust animations in real time, ensuring that subtle emotional expressions and nuances are captured for a natural, lifelike performance.

Dynamic Animation with Motion Capture Data
Apply motion capture data directly to your 3D characters. Whether your model is rigged or not, you can generate keyframes using either rig controllers or object attributes to achieve natural movements.

Seamless Integration
MetaHuman Models: For models built on the MetaHuman template, simply switch to YanusFACE mode and quickly animate with motion capture data.
Custom Models: Use CustomMode to manually fine-tune your model’s behavior with motion capture data, ensuring flexibility even without specialized controllers.
Main features
Any character, Any animation – YanusReTARGET
Apply facial mocap data to your 3D character—whether it’s rigged or not. Create keyframes using either rig controllers or object attributes, giving you unparalleled creative freedom in 3D animation.


Automatically calculate and apply facial motion capture data in Maya and support quick editing
