Automatically calculate and apply facial motion capture data in Maya and support quick editing
Just remember two things
It accurately captures real human facial movements, so you can apply it to other characters to achieve natural facial animation. This helps mimic subtle differences in emotional expressions or posture.
Application of motion capture data
Motion data captured once can be applied to multiple characters or various content. This provides the flexibility to reuse the same facial motion data in a variety of situations. Additionally, by applying motion capture data, you can preview facial animations in real time and modify them if necessary to achieve optimal results. This allows creators to quickly get feedback and make improvements.
Motion capture data editing
Main features
Facial Motion Capture Data Import (csv file)
- Supports ReTARGET based on data files.
- Without the user having to analyze the data file
Automatically calculates Frames, FPS, and Duration.
ARKit video and audio data import
Supports easy editing by comparing images and models.
Create actor profile (calibration) (optional)
-Supports applying offset to actors.-Implement a function to minimize differences in character data for each actor.-There is a default offset, and you can set a custom offset.Provides functionality.
Eye tracking support
Supports eye tracking of motion capture actors.